[RH]-CLAN
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
PortalHomeGallerySearchRegisterLatest imagesLog in

 

 Dark Messiah : Solo Patch 1.01

Go down 
AuthorMessage
[RH]NeiMAD
Admin
Admin
[RH]NeiMAD


Number of posts : 2200
Age : 42
Localisation : Belgium
Registration date : 2005-10-26


test:
Dark Messiah : Solo Patch 1.01 Left_bar_bleue50/100Dark Messiah : Solo Patch 1.01 Empty_bar_bleue  (50/100)

Dark Messiah : Solo Patch 1.01 Empty
PostSubject: Dark Messiah : Solo Patch 1.01   Dark Messiah : Solo Patch 1.01 EmptySat 4 Nov - 15:45

And now, the forums of Dark Messiah's website reveal the first changelog for the patch 1.01 of the solo part. Even this one has no release date yet :

    - Totally redone the way AI Misc & Combat speech were managed to avoid a lot of stuttering
    - Fixed a walkthrough stopper bug in Chapter 04 regarding spawning of Necroguard, if you had moved crates on their spawn point
    - Now "Medium" is correctly defined as the recommended Texture level of detail for the smaller PCs
    - Crash fixed on Save/Load if player has an object in their hands.
    - Health and poison effects are no longer displayed during credits.
    - Player’s hands don’t appear behind the credits when you combine the Skull of Shadows
    with an equipped spell.
    - All game menus are hidden when a video starts.
    - Problem fixed when the player tries to switch between Xana mode and an equipped scroll.
    - Indestructible shields are now really indestructible
    - Crash fixed when the player tries to throw a dagger, then immediately jumps and parries.
    - Crash fixed when the player tries to switch between casting a fireball and taking an
    object.
    - The DM fonts now support all Eastern European languages.
    - Bug fixed. Player cannot re-use a scroll multiple times after switching to Xana mode.
    - Saving is now disabled during end game credits to avoid system anomalies.
    - The player now dismounts correctly from the top of ladders, even when moving backward.
    - Leanna no longer shows the wrong animation when exiting from the giant spider’s lair.
    - Fixed a bug that could occur when saving a game at the end of level 12_A. The chain
    that allows you to exit from that part of the level won’t be shortened (unusable) if you
    reload at this point.
    - Instantaneous spells (Magic Protection, Heal, Wizard Eye) no longer break other spells
    like Firetrap.
    - Climbing NPCs can't be charmed and fall if shrunken.
    - Bug fixed that allowed player to break the planks from the last house of the l07_a
    without being inside the house.
    - Bug fixed. When the player uses magic against Aratrok, his bodyguards now react.
    - Fixed getting stuck on door on Level 11, when jumping on a rope attached to it.
    - Fixed weapon being unequipped after jumping in certain conditions
    - Fixed when pressing E multiple time in certain conditions would quicksave the game
    - Fixed when pressing E very quickly to get his backpack back at a specific location, backpack was recovered but all objects were missing
    - Localisation: while in game pressing esc and then switchwing to MP, the confirmation window was not tranlsated.
    - Fixed not being able to take any objects under certain conditions
    - Fixed game crash after de-equipping a weapon in certain conditions
    - Fixed a potential first person hands animation problems
    - Fixed being stuck sometimes in some specific locations close to stairs
    - Fixed looping dagger and staff sound when doing a power attack and parrying in the middle.
    - Fixed some scrolls that could be used several times (much like a spell)
    - Fixed teleporting that could occur when using lockpick
    - Fixed Fireball staying stuck to the player until it explodes
    - Localisation: German: fixed improper wall signs
    - Fixed the mission failed message not appearing when killing the wounded guard on the island.
    - Fixed, shrinked enemies are now sensitive to melee weapon
    - Fixed a crashwhen killing a NPC with a fire weapon when he is knee deep in the water
    - Fixed Percy getting stuck in a window
    - Fixed Percy not reacting properly to certain players choice (avoiding spoiler)
    - Fixed a certain NPC (still avoiding spoiler..) still looking Alive when he is should be dead
    - Fixed invisible wall present on level 7
    - Fixed a crash when at the raggdoll in level 2 with a fire arrow spell
    - Fixed collision disapearing on Trap behing the barn after a reload
    - Fixed lockping becoming a weapon (melee animations played)
    - Fixed Lighting bolt scroll not working
    - Fixed issue with telekeninesis not always working as intended
    - Fixed issues with "Adjust Brightness Level" still being in game after using it in the menu.
Back to top Go down
https://rhclan.bbactif.com
 
Dark Messiah : Solo Patch 1.01
Back to top 
Page 1 of 1
 Similar topics
-
» Dark Messiah : solo patch available
» Dark Messiah : another patch for the solo part
» Dark Messiah : new preview of the solo part
» Dark Messiah : CTF in Multiplayer and a harder solo campaign
» A Patch For Dark Messiah

Permissions in this forum:You cannot reply to topics in this forum
[RH]-CLAN :: News-
Jump to: